![]() ![]() The franchise has crossed over with other video game franchises in games such as Mario & Sonic, Sega All-Stars, and Super Smash Bros. ![]() While Sonic and Eggman were the only characters introduced in the first game, the series would go on to have a large cast of characters some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. While Sonic games often have unique game mechanics and stories, they feature recurring elements such as the ring-based health system, level locales, and fast-paced gameplay. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. ![]() Sega Technical Institute developed the next three Sonic games, plus the spin-off Sonic Spinball (1993). Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega developed the first Sonic game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. ![]() The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. You will still need to implement replication and physics ownership yourself though, and simulating this in pure Lua might be a bit slow, so I don’t recommend this too much.Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega. You can copy paste code from there to make a 2D physics system with UI. You don’t have to implement physics, replication, etc yourself that way, but you still get a 2D look.Īnother solution is to look at open source 2D physics systems implemented in Lua, such as in Love2D’s open source engine. If you really want it to be 2D, one solution you can try is to adorn UI objects to these 3D hitboxes to make it seem like they’re flat, but still the collisions are being calculated in 3D as well as the character being simulated in 3D. (or 2.5D, at that point) 2.5D has the benefit that you can use the entire range of 3D objects in the Library, you can use stock special effects (particles/trails/etc) and you can also use players’ actual avatars, which you cannot if your game is just fully 2D. You can keep the 3D world, but force 2D physics with constraints and body objects, and you can change the core control/camera scripts as needed to make your game feel like 2D. Literally.Įdit: I forgot to mention that Unity has this feature and it makes Unity a lot more viable for all sorts of developers. Really, adding a 2D engine just expands the creativity on Roblox to a whole other dimension. It would be amazing to see a cool 2D platformer like Super Mario Bros, an adventure game like Zelda, or even a fast-paced platformer like Sonic the Hedgehog. If developers were given the tools to create full fledged 2D games, we would see some devs like that come over to Roblox. An example of a big name in game development coming to Roblox is Jamie Fristrom and his game Castleheart. Lots of retro indie games these days are made using a 2D engine, and I think that if a solid 2D engine were added that some of those 2D developers would come over to Roblox at some point. I believe that if Roblox were to make 2D games a viable option for developers, we would see amazing retro games as well as modern indie games similar to Enter the Gungeon and Undertale on Roblox. As a Roblox developer, it is currently too hard, if not impossible to make completely 2D games that don’t run like garbage. ![]()
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